--==============
-- Global Variables
--==============
ACP = {}

ACP_LINEHEIGHT = 16

ACP.CheckEvents = 0

--==============
-- Localization
--==============
local DEFAULT = "Default"
local TITLES = "Titles"
local ACE2 = "Ace2"
local AUTHOR = "Author"
local SEPARATE_LOD_LIST = "Separate LOD List"
local GROUP_BY_NAME = "Group By Name"
local SixDemonBag= "SixDemonBag"
if (GetLocale() == "zhCN") then
	DEFAULT = "默认"
	TITLES = "名称"
	ACE2 = "Ace2"
	AUTHOR = "作者"
	SEPARATE_LOD_LIST = "按需求加载"
	GROUP_BY_NAME = "按名称分组"
	SixDemonBag= "六魔包"
elseif (GetLocale() == "zhTW") then
	DEFAULT = "預設"
	TITLES = "名稱"
	ACE2 = "Ace2"
	AUTHOR = "作者"
	SEPARATE_LOD_LIST = "隨需求載入"
	GROUP_BY_NAME = "以名稱分組"
	SixDemonBag= "六魔包"
end

--==============
-- Locale
--==============
local L = setmetatable({}, {
	__index = function(t, k)
		error("Locale key " .. tostring(k ) .. " is not provided.")
	end
} )

--==============
-- Special Tables
--==============

--[[
	masterAddonList : master list of sorted addons.
	It should be in the following structures:
		masterAddonList = {
			addon1Index,
			addon2Index,
			{
				addon3Index,
				addon4Index,
				...
				['category'] = "Category1Name"
			},
			addon5Index,
			{
				addon6Index,
				addon7Index,
				['category'] = "Category2Name"
			},
		}

	This list is used to build sortedAddonList, which is the list used in the FauxScrollFrame.

	NEW: addonIndex can now be number or string, where string is the addon name,
			so you can directly insert the Blizzard addon names to the list.

--]]
local masterAddonList = {}
ACP.masterAddonList = masterAddonList


--[[
	sortedAddonList : list of addonIndexes, which is used by the FauxScrollFrame.
	It should be in the following structure:
		sortedAddonList = {
			addon1Index,
			addon2Index,
			"Category1Name",
			addon3Index,
			addon4Index,
			...,
			addon5Index,
			"Category2Name",
			addon6Index,
			addon7Index,
			...,
		}

	- If type(addonIndex) == 'string', it will be shown in the panel as a category header.
	- The collapse state will be retrieved from the saved variables: collapsedAddons.
	- If addonIndex > GetNumAddOns(), it''s a Blizzard addon, the index references to ACP_BLIZZARD_ADDONS[addonIndex - GetNumAddOns()].
	- otherwise, addonIndex is the index used in GetAddOnInfo().

	This list will be rebuilt whenever use expanded/collapsed a category, or when user changed the sorting criteria.

--]]
local sortedAddonList = {}
ACP.sortedAddonList = sortedAddonList

--[[
	addonListBuilders : a table of functions used to build masterAddonList

	To define your own sorting criteria, check the default builder functions as examples.
	Note if you create the build function in an external scope, you cannot access to the ACP local variables,
	  i.e. masterAddonList and ACP_BLIZZARD_ADDONS, but they can be accessed through ACP. e.g.:

		function MyExternalBuilder()
			local masterAddonList = ACP.masterAddonList
			local bzAddons = ACP.ACP_BLIZZARD_ADDONS
			(Now build the masterAddonList)
		end

	When you have defined your own builder function, simple add them to the table by:

		ACP.addonListBuilders["MyExternalBuilder"] = MyExternalBuilder

	After everything is done, the custom defined function can be accessed from the ACP sorter drop down menu.

]]
local addonListBuilders = {}
ACP.addonListBuilders = addonListBuilders



--
-- Decorator Pattern Text Colorization Functions
-- Same as crayonlib
--
local CLR = {}
CLR.COLOR_NONE = nil
function CLR:Colorize(hexColor, text)
    if text == nil then text = "" end

    if hexColor == CLR.COLOR_NONE then
        return text
    end

    return "|cff" .. tostring(hexColor or 'ffffff') .. tostring(text) .. "|r"
end
function CLR:GetHexColor(color)
    return string.format("%02x%02x%02x", color.r*255, color.g*255, color.b*255)
end

--
-- Colors used
--
function CLR:Label(txt) return CLR:Colorize('ffff7f', txt) end
function CLR:ActiveEmbed(txt) return CLR:Colorize('80ff80', txt) end
function CLR:Addon(txt) return CLR:Colorize('7f7fff', txt) end
function CLR:On(txt) return CLR:Colorize('00ff00', txt) end
function CLR:Off(txt) return CLR:Colorize('ff0000', txt) end
function CLR:Bool(b, txt) if b then return CLR:On(txt) else return CLR:Off(txt) end end
function CLR:AddonStatus(addon, txt)
    local color = ACP:GetAddonStatus(addon)
    return CLR:Colorize(color, txt)
end

local function formattitle(title)
    return title:gsub("Lib: ", "|cff66ccffLib|r: "):gsub(" |cff7fff7f %-Ace2%-|r", ""):gsub("%-Ace2%-", ""):trim()

end

-- From modmenutufu
local reasons = {}

local function getreason(r)
	if not reasons[r] then reasons[r] = TEXT(getglobal("ADDON_"..r)) end
	return reasons[r]
end

function ACP:GetAddonStatus(addon)
	local addon = addon

	-- Hi, i'm Mr Kludge! Whats your name?
	local addonnum = tonumber(addon)
	if addonnum and (addonnum == 0 or addonnum > GetNumAddOns()) then
		return -- Get to the choppa!
	end

	local name, title, notes, enabled, loadable, reason, security = GetAddOnInfo(addon)

	if reason == "MISSING" and type(addon) == "string" then
	    addon = self:ResolveLibraryName(addon) or addon
	end


	local loaded  = IsAddOnLoaded(addon)
	local isondemand = IsAddOnLoadOnDemand(addon)
	local color, note

	if reason == "DISABLED" then color, note = "9d9d9d", getreason(reason) -- Grey
	elseif reason == "NOT_DEMAND_LOADED" then color, note = "0070dd", getreason(reason) -- Blue
	elseif reason then color, note = "ff8000", getreason(reason) -- Orange
	elseif loadable and isondemand and not loaded and enabled then color, note = "1eff00", L["Loadable OnDemand"] -- Green
	elseif loaded and not enabled then color, note = "a335ee", L["Disabled on reloadUI"] -- Purple
	elseif reason == "MISSING" then color, note = "ff0000", getreason(reason)
	else
	    color = CLR.COLOR_NONE
	    note = ""
    end

	return color, note
end


--==============
-- Reference to tables in saved variables
--==============
local savedVar
local collapsedAddons


--==============
-- Local Variables
--==============
local cache = setmetatable({}, {__mode='k'})
local function acquire()
	local t = next(cache) or {}
	cache[t] = nil
	return t
end
local function reclaim(t)
	for k in pairs(t) do
		t[k] = nil
	end
	cache[t] = true
end
local ACP_ADDON_NAME = "DuowanAddon"
local ACP_FRAME_NAME = "ACP_AddonList"
local playerClass = nil
local ACP_SET_SIZE = 10
local ACP_MAXADDONS = 20
local ACP_DefaultSet = {}
local ACP_DEFAULT_SET = 0
local ACP_BLIZZARD_ADDONS = {
	"Blizzard_AchievementUI",
	"Blizzard_AuctionUI",
	"Blizzard_BarbershopUI",
	"Blizzard_BattlefieldMinimap",
	"Blizzard_BindingUI",
	"Blizzard_Calendar",
	"Blizzard_CombatLog",
	"Blizzard_CombatText",
	"Blizzard_FeedbackUI",
	"Blizzard_GlyphUI",
	"Blizzard_GMSurveyUI",
	"Blizzard_GuildBankUI",
	"Blizzard_InspectUI",
	"Blizzard_ItemSocketingUI",
	"Blizzard_MacroUI",
	"Blizzard_RaidUI",
	"Blizzard_TalentUI",
	"Blizzard_TimeManager",
	"Blizzard_TokenUI",
	"Blizzard_TradeSkillUI",
	"Blizzard_TrainerUI",
	"Blizzard_VehicleUI",
}
local ACP_Protected_Addons ={
	["ACP"] = true,
	["!!!CWDGLibPack"] = true,
	}
ACP.ACP_BLIZZARD_ADDONS = ACP_BLIZZARD_ADDONS
local enabledList -- Used to prevent recursive loop in EnableAddon.

local function ParseVersion(version)
	if type(version) == "string" then
		if version:find("%$Revision: (%d+) %$") then
			version = version:gsub("%$Revision: (%d+) %$", "%1")
		elseif version:find("%$Rev: (%d+) %$") then
			version = version:gsub("%$Rev: (%d+) %$", "%1")
		elseif version:find("%$LastChangedRevision: (%d+) %$") then
			version = version:gsub("%$LastChangedRevision: (%d+) %$", "%1")
		end
		version = version:trim()
	end
	return version
end

local function toggle(flag)
	if flag then
		return nil
	else
		return true
	end
end




local function GetAddonIndex(addon, noerr)
	if type(addon) == 'number' then
		return addon
	elseif type(addon) == 'string' then
		local addonIndex = ACP_BLIZZARD_ADDONS[addon]
		if addonIndex then
			return addonIndex + GetNumAddOns()
		else
		    if addon == "" then return nil end
			for i=1, GetNumAddOns() do
				local name = GetAddOnInfo(i)
				if name:lower() == addon:lower() then
					return i
				end
			end

			if not noerr then
    			error("Cannot find addon " .. tostring(addon) )
    		end
		end
	else
		if not noerr then
    		error("GetAddonIndex(): addon must be of type number of string.")
		end
	end
end

function ACP:ToggleRecursion(val)
    if val == nil then
       savedVar.NoRecurse = not savedVar.NoRecurse
    else
       savedVar.NoRecurse = not val
    end

    local frame = _G[ACP_FRAME_NAME.."_NoRecurse"]
 
--    ACP:Print(L["Recursive Enable is now %s"]:format(CLR:Bool(not savedVar.NoRecurse, tostring(not savedVar.NoRecurse))))
end

function ACP:OnLoad(this)

	self.L = L
	self.frame = _G[ACP_FRAME_NAME]

	GameMenuButtonAddOns:SetText(L["AddOns"])

	for i=1, ACP_MAXADDONS do
		local button = _G[ACP_FRAME_NAME.."Entry"..i.."LoadNow"]
		button:SetText(L["Load"])
	end

	_G[ACP_FRAME_NAME.."DisableAll"]:SetText(L["Disable All"])
	_G[ACP_FRAME_NAME.."EnableAll"]:SetText(L["Enable All"])
	_G[ACP_FRAME_NAME.."SetButton"]:SetText(L["Sets"])
	_G[ACP_FRAME_NAME.."_ReloadUI"]:SetText(L["ReloadUI"])



	UIPanelWindows[ACP_FRAME_NAME] = { area = "center", pushable = 0, whileDead = 1 }
	StaticPopupDialogs["ACP_RELOADUI"] = {
		text = L["Reload your User Interface?"],
		button1 = TEXT(ACCEPT),
		button2 = TEXT(CANCEL),
		OnAccept = function()
			ReloadUI()
		end,
		OnCancel = function(data, reason)
    		if ( reason == "timeout" ) then
    			ReloadUI()
    		else
    		   StaticPopupDialogs["ACP_RELOADUI"].reloadAccepted = false
    		end
    	end,
    	OnHide = function()
    		if (StaticPopupDialogs["ACP_RELOADUI"].reloadAccepted ) then
    			ReloadUI();
    		end
    	end,
		OnShow = function()
    	    StaticPopupDialogs["ACP_RELOADUI"].reloadAccepted = true;
    	end,
		timeout = 5,
		hideOnEscape = 1,
		exclusive = 1,
		whileDead = 1
	}

	StaticPopupDialogs["ACP_RELOADUI_START"] = {
		text = L["ACP: Some protected addons aren't loaded. Reload now?"],
		button1 = TEXT(ACCEPT),
		button2 = TEXT(CANCEL),
		OnAccept = function()
			ReloadUI()
		end,
		OnCancel = function(data, reason)
    		if ( reason == "timeout" ) then
    			ReloadUI()
    		end
    	end,

		timeout = 5,
		hideOnEscape = 1,
		exclusive = 1,
		whileDead = 1
	}

	StaticPopupDialogs["ACP_SAVESET"] = {
		text = L["Save the current addon list to [%s]?"],
		button1 = TEXT(YES),
		button2 = TEXT(CANCEL),
		OnAccept = function()
			self:SaveSet(self.savingSet)
			CloseDropDownMenus(1)
		end,
		timeout = 0,
		hideOnEscape = 1,
		whileDead = 1,
		exclusive = 1,
	}

	local function OnRenameSet(this)
		local text = getglobal(this:GetParent():GetName().."EditBox"):GetText()
		if text == "" then
			text = nil
		end
		self:RenameSet(self.renamingSet, text)
		this:GetParent():Hide()
	end

	StaticPopupDialogs["ACP_RENAMESET"] = {
		text = L["Enter the new name for [%s]:"],
		button1 = TEXT(YES),
		button2 = TEXT(CANCEL),
		OnAccept = OnRenameSet,
		EditBoxOnEnterPressed = OnRenameSet,
		EditBoxOnEscapePressed = function(this)
			this:GetParent():Hide()
		end,
		timeout = 0,
		hideOnEscape = 1,
		exclusive = 1,
		whileDead = 1,
		hasEditBox = 1,
	}

	ACP_BLIZZARD_ADDONS = setmetatable(ACP_BLIZZARD_ADDONS, {
		__index = function(t,k)
			for i=1, #t do
				if t[i] == k then
					t[k] = i
					return i
				end
			end
		end
	} )

	local title = L["Addon Control Panel"]
	local version = GetAddOnMetadata(ACP_ADDON_NAME, "Version")
	if version then
		version = ParseVersion(version)
		title = title.." "..version
	end
	ACP_AddonListHeaderTitle:SetText(title)
	this:RegisterEvent("VARIABLES_LOADED")
	this:RegisterEvent("ADDON_LOADED")

	playerClass, _ = UnitClass("player")


	SlashCmdList["ACP"] = self.SlashHandler

	SLASH_ACP1 = "/acp"
end

local eventLibrary, bugeventreged

function ACP:OnEvent(this, event, arg1, arg2, arg3)
	if event == "VARIABLES_LOADED" then
		if not ACP_Data then ACP_Data = {} end

		savedVar = ACP_Data

        savedVar.ProtectedAddons = savedVar.ProtectedAddons or ACP_Protected_Addons

		if not savedVar.collapsed then
			savedVar.collapsed = {}
		end
		collapsedAddons = savedVar.collapsed

        if not savedVar.sorter then
            ACP:SetMasterAddonBuilder(SixDemonBag)
        else
    		ACP:ReloadAddonList()
        end

        if savedVar.NoChildren == nil then
            savedVar.NoChildren = true
        end

		for i = 1, GetNumAddOns() do
			if IsAddOnLoaded(i) then
				local name = GetAddOnInfo(i)
				if name ~= ACP_ADDON_NAME then
					table.insert(ACP_DefaultSet, name)
				end
			end
		end

    	self:ToggleRecursion(not savedVar.NoRecurse)
        _G[ACP_FRAME_NAME.."_NoRecurseText"]:SetText(L["Recursive"])

		this:RegisterEvent("PLAYER_ENTERING_WORLD")
		this:UnregisterEvent("VARIABLES_LOADED")
	elseif event == "PLAYER_ALIVE" then

    	for k,v in pairs(savedVar.ProtectedAddons) do
    	    if type(k) == "number" then savedVar.ProtectedAddons[k] = nil end
    	    if not v then savedVar.ProtectedAddons[k] = nil end
    	end

        local reloadRequired = false
    	for k,v in pairs(savedVar.ProtectedAddons) do
    	    local name, title, notes, enabled, loadable, reason, security = GetAddOnInfo(k)
    	    if reason == 'MISSING' then
    	    	savedVar.ProtectedAddons[k] = nil
    	    elseif (not enabled) or enabled == 0 then 
    	    	EnableAddOn(k) 
    	    	reloadRequired=true 
    	    end
    	  
        end

        if reloadRequired then
            if savedVar.reloadRequired then
                savedVar.reloadRequired = nil
            else
                savedVar.reloadRequired = true
            end
        else
            savedVar.reloadRequired = nil
        end
		if savedVar.reloadRequired then
		    StaticPopup_Show("ACP_RELOADUI_START");
		end
	elseif event == "PLAYER_ENTERING_WORLD" then
		this:UnregisterEvent("PLAYER_ENTERING_WORLD")
		this:RegisterEvent("PLAYER_ALIVE")


--        ACP:ProcessBugSack("session")
	elseif event == "ADDON_LOADED" then
		ACP:ADDON_LOADED(arg1)
	end

end


function ACP:ResolveLibraryName(id)
    local a, name
    for a = 1, GetNumAddOns() do
	    local n = GetAddOnInfo(a)
	    if n == id then
	        name = n
	    elseif GetAddOnMetadata(a, "X-AceLibrary-"..id) then
	        name = name or n
	    end
	end

	return name
end


--function ACP:ProcessBugSack(which)
--    if BugSack then
--        local errs = BugSack:GetErrors(which)
--    	for i=1, #errs do
--    	    local str = errs[i].message
--    	    if type(str) == "table" then
--    	        str = table.concat(str)
--    	    end
--
--    	    local _,_,id = strfind(str, "Cannot find a library instance of ([_A-Za-z0-9-]+%.?%d?)")
--
--    	    if not id then
--    	        _,_,id = strfind(str, "Library \"([_A-Za-z0-9-]+%.?%d?)\" does not exist")
--    	    end
--
--    	    if not id then
--    	        _,_,id = strfind(str, ".-requires ([_A-Za-z0-9-]+%.?%d?)")
--    	    end
--
--    	    if id then
--                local name = self:ResolveLibraryName(id)
--
--        	    if name then
--        	        local _, _, _, enabled = GetAddOnInfo(name)
--                    if not enabled then
--                        local reload = Prat and Prat:GetReloadUILink("ACP") or L["Reload"]
--                	    ACP:Print(L["*** Enabling <%s> %s your UI ***"]:format(CLR:Addon(name), reload), 1.0, 1.0, 0.0)
--                	    ACP:EnableAddon(name)
--                    end
--            	else
--               	    ACP:Print(L["*** Unknown Addon <%s> Required ***"]:format(CLR:Addon(name)), 1.0, 0.0, 0.0)
--            	end
--            end
--    	end
--    end
--end

--ACP_Data.NoRecurse
--ACP_Data.NoChildren
local ACP_NOCHILDREN = "nochildren"
local ACP_NORECURSE = "norecurse"

function ACP.SlashHandler(msg)
    if type(msg) == "string" then
        if msg == ACP_NOCHILDREN then
            savedVar.NoChildren = not savedVar.NoChildren
      	    ACP:Print(L["LoD Child Enable is now %s"]:format(CLR:Bool(not savedVar.NoChildren, tostring(not savedVar.NoChildren))))
            return
        end

        if msg == ACP_NORECURSE then
            savedVar.NoRecurse = not savedVar.NoRecurse
      	    ACP:Print(L["Recursive Enable is now %s"]:format(CLR:Bool(not savedVar.NoRecurse, tostring(not savedVar.NoRecurse))))
            return
        end
    end

	ShowUIPanel(ACP_AddonList)
end

addonListBuilders[DEFAULT] = function()
	for k in pairs(masterAddonList) do
		masterAddonList[k] = nil
	end
	local numAddons = GetNumAddOns()
	for i=1, numAddons do
		table.insert(masterAddonList, i)
	end
	for i=1, #ACP_BLIZZARD_ADDONS do
		table.insert(masterAddonList, numAddons+i)
	end
end

addonListBuilders[TITLES] = function()
	for k in pairs(masterAddonList) do
		masterAddonList[k] = nil
	end

	local numAddons = GetNumAddOns()
	for i=1, numAddons do
		table.insert(masterAddonList, i)
	end

	-- Sort the addon list by Ace2 Categories.
	table.sort(masterAddonList, function(a, b)
		local _, nameA = GetAddOnInfo(a)
		local _, nameB = GetAddOnInfo(b)
		return formattitle(nameA) < formattitle(nameB)
	end )

	for i=1, #ACP_BLIZZARD_ADDONS do
		table.insert(masterAddonList, numAddons+i)
	end
end

addonListBuilders[ACE2] = function()

	local t = {}

	local numAddons = GetNumAddOns()
	for i=1, numAddons do
		table.insert(t, i)
	end


	-- Sort the addon list by SixDemonBag Categories.
	table.sort(masterAddonList, function(a, b)
		local _, nameA = GetAddOnInfo(a)
		local _, nameB = GetAddOnInfo(b)
		return formattitle(nameA) < formattitle(nameB)
	end )

	for i=1, #ACP_BLIZZARD_ADDONS do
		table.insert(masterAddonList, numAddons+i)
	end
end

addonListBuilders[SixDemonBag] = function()

	local t = {}

	local numAddons = GetNumAddOns()
	for i=1, numAddons do
		table.insert(t, i)
	end

	-- Sort the addon list by SixDemonBag Categories.
	table.sort(t, function(a, b)
		local catA = GetAddOnMetadata(a, "X-SixDemonBag")
		local catB = GetAddOnMetadata(b, "X-SixDemonBag")
		if catA == catB then
			local nameA = GetAddOnInfo(a)
			local nameB = GetAddOnInfo(b)
			return nameA < nameB
		else
			return tostring(catA) < tostring(catB)
		end
	end )

	-- Insert the category titles into the list.
	local prevCategory = ""
	for i, addonIndex in ipairs(t) do
		local category = GetAddOnMetadata(addonIndex, "X-SixDemonBag")
		if not category then
			category = "Undefined"
		end
		if category ~= prevCategory then
			table.insert(t, i, category)
		end
		prevCategory = category
	end

	table.insert(t, "Blizzard")

	for i=1, #ACP_BLIZZARD_ADDONS do
		table.insert(t, numAddons+i)
	end

	-- Now build the masterAddonList.
	for k in pairs(masterAddonList) do
		masterAddonList[k] = nil
	end
	local list = masterAddonList
	local currPos = list
	for i, addon in ipairs(t) do
		if type(addon) == 'string' then
			local t = {}
			t.category = addon
			table.insert(list, t)
			currPos = t
		else
			table.insert(currPos, addon)
		end
	end

end

addonListBuilders[ACE2] = function()

	local t = {}

	local numAddons = GetNumAddOns()
	for i=1, numAddons do
		table.insert(t, i)
	end

	-- Sort the addon list by Ace2 Categories.
	table.sort(t, function(a, b)
		local catA = GetAddOnMetadata(a, "X-Category")
		local catB = GetAddOnMetadata(b, "X-Category")
		if catA == catB then
			local nameA = GetAddOnInfo(a)
			local nameB = GetAddOnInfo(b)
			return nameA < nameB
		else
			return tostring(catA) < tostring(catB)
		end
	end )

	-- Insert the category titles into the list.
	local prevCategory = ""
	for i, addonIndex in ipairs(t) do
		local category = GetAddOnMetadata(addonIndex, "X-Category")
		if not category then
			category = "Undefined"
		end
		if category ~= prevCategory then
			table.insert(t, i, category)
		end
		prevCategory = category
	end

	table.insert(t, "Blizzard")

	for i=1, #ACP_BLIZZARD_ADDONS do
		table.insert(t, numAddons+i)
	end

	-- Now build the masterAddonList.
	for k in pairs(masterAddonList) do
		masterAddonList[k] = nil
	end
	local list = masterAddonList
	local currPos = list
	for i, addon in ipairs(t) do
		if type(addon) == 'string' then
			local t = {}
			t.category = addon
			table.insert(list, t)
			currPos = t
		else
			table.insert(currPos, addon)
		end
	end


end


addonListBuilders[AUTHOR] = function()
	local t = {}

	local numAddons = GetNumAddOns()
	for i=1, numAddons do
		table.insert(t, i)
	end

	-- Sort the addon list by Ace2 Categories.
	table.sort(t, function(a, b)
		local catA = GetAddOnMetadata(a, "Author")
		local catB = GetAddOnMetadata(b, "Author")
		if catA == catB then
			local nameA = GetAddOnInfo(a)
			local nameB = GetAddOnInfo(b)
			return nameA < nameB
		else
			return tostring(catA) < tostring(catB)
		end
	end )

	-- Insert the category titles into the list.
	local prevCategory = ""
	for i, addonIndex in ipairs(t) do
		local category = GetAddOnMetadata(addonIndex, "Author")
		if not category then
			category = "Unknown"
		end
		if category ~= prevCategory then
			table.insert(t, i, category)
		end
		prevCategory = category
	end

	table.insert(t, "Blizzard")

	for i=1, #ACP_BLIZZARD_ADDONS do
		table.insert(t, numAddons+i)
	end

	-- Now build the masterAddonList.
	for k in pairs(masterAddonList) do
		masterAddonList[k] = nil
	end
	local list = masterAddonList
	local currPos = list
	for i, addon in ipairs(t) do
		if type(addon) == 'string' then
			local t = {}
			t.category = addon
			table.insert(list, t)
			currPos = t
		else
			table.insert(currPos, addon)
		end
	end

end


--[[
addonListBuilders["Ace2 Libs And Packages"] = function()
	for k in pairs(masterAddonList) do
		masterAddonList[k] = nil
	end

	-- Sort the addon list by Ace2 Categories.
	table.sort(t, function(a, b)
		local catA = GetAddOnMetadata(a, "Author")
		local catB = GetAddOnMetadata(b, "Author")
		if catA == catB then
			local nameA = GetAddOnInfo(a)
			local nameB = GetAddOnInfo(b)
			return nameA < nameB
		else
			return tostring(catA) < tostring(catB)
		end
	end )


	local numAddons = GetNumAddOns()
	for i=1, numAddons do
		table.insert(masterAddonList, i)
	end
	for i=1, #ACP_BLIZZARD_ADDONS do
		table.insert(masterAddonList, numAddons+i)
	end
end
--]]

addonListBuilders[SEPARATE_LOD_LIST] = function()
	for k in pairs(masterAddonList) do
		masterAddonList[k] = nil
	end
	local numAddons = GetNumAddOns()
	local name

	local lods = {}
	lods.category = "Load On Demand Addons"
	local nonlods = {}
	nonlods.category = "Standard Addons"
    local blizz = {}
    blizz.category = "Blizzard Addons"

	local pos = 1
	for i=1, numAddons do
	    name = GetAddOnInfo(i)
	    if not IsAddOnLoadOnDemand(name) then
		    table.insert(nonlods, i)
		else
		    table.insert(lods, i)
		end
	end

	for i=1, #ACP_BLIZZARD_ADDONS do
		table.insert(blizz, numAddons+i)
	end

	table.insert(masterAddonList, nonlods)
	table.insert(masterAddonList, lods)
    table.insert(masterAddonList, blizz)
end



addonListBuilders[GROUP_BY_NAME] = function()
	local t = {}

	local numAddons = GetNumAddOns()
	for i=1, numAddons do
		table.insert(t, i)
	end

	local libs = {}
	libs.category = "Libraries"

	-- Sort the addon list by Ace2 Categories.
	table.sort(t, function(a, b)
		local nameA = GetAddOnInfo(a)
		local nameB = GetAddOnInfo(b)

		local catA, catB
			
		if nameA:find("_") then 
			catA, nameA  = strsplit("_", nameA)
		else
			catA, nameA  = nameA
		end
		
		if nameB:find("_") then 
			catB, nameB  = strsplit("_", nameB)
		else
			catB, nameB  = nameB
		end

		if catA:lower() == catB:lower() then
			return (nameA or ""):lower() < (nameB or ""):lower()
		else
			return tostring(catA):lower() < tostring(catB):lower()
		end
	end )

	-- Insert the category titles into the list.
	local prevCategory = ""
	local name = nil
	local t2 = t
	t = {}
	for i, addonIndex in ipairs(t2) do
	    name = GetAddOnInfo(addonIndex)

	    local acecategory = GetAddOnMetadata(addonIndex, "X-Category")

		if acecategory == "Library" and not savedVar.ProtectedAddons[addonIndex] then
		    table.insert(libs, addonIndex)
        else
    		local category, content = strsplit("_", name)
    		if not content then
    		    content = category
    			category = ""
    		end
    		if category:lower() ~= prevCategory:lower() then
    			table.insert(t, category)
    		end

			table.insert(t, addonIndex)
    		prevCategory = category
    	end
	end



	table.insert(t, "Blizzard")

	for i=1, #ACP_BLIZZARD_ADDONS do
		table.insert(t, numAddons+i)
	end

	-- Now build the masterAddonList.
	for k in pairs(masterAddonList) do
		masterAddonList[k] = nil
	end
	local list = masterAddonList
	local currPos = list
	for i, addon in ipairs(t) do
		if type(addon) == 'string' then
		    if addon == "" then
		        currPos = list
		    else
    			local t = {}
    			t.category = addon
    			table.remove(currPos, #currPos)
    			table.insert(list, t)
    			currPos = t
    		end
		else
   			table.insert(currPos, addon)
		end
	end

	table.insert(masterAddonList, libs)
end


function ACP:ToggleUI()
--[[ added Mon Jul 30 12:14:24 CEST 2007 - fin

wanted an easy way to toggle the UI on / off for CustomMenuFu

NOTE: maybe change the slash handler to use this instead?
]]
	if ACP_AddonList:IsShown() then
		HideUIPanel(ACP_AddonList)
	else
		ShowUIPanel(ACP_AddonList)
	end
end



function ACP:ReloadAddonList()

 	local builder = savedVar.sorter
	if not builder then
		builder = DEFAULT
	end

	local func = addonListBuilders[builder]
	if not func then
		func = addonListBuilders[DEFAULT]
	end

	func()

	self:RebuildSortedAddonList()
	ACP:AddonList_OnShow()


	ACP_AddonListSortDropDownText:SetText(builder)
	local button = getglobal(ACP_FRAME_NAME.."SortDropDown")
	UIDropDownMenu_SetSelectedValue( button, builder)

end

--
-- Shift will invert the use of recursion
-- Ctrl will invert the use of LoD children
--
function ACP:EnableAddon(addon, shift, ctrl)
    local norecurse = ACP_Data.NoRecurse
    if shift then norecurse = not norecurse end

    local nochildren = ACP_Data.NoChildren
    if ctrl then nochildren = not nochildren end

    if norecurse then
        EnableAddOn(addon)
    else
    	local name = GetAddOnInfo(addon)
        ACP_EnableRecurse(name, nochildren)
    end
end

function ACP:ReadDependencies(t, ...)
	for k in pairs(t) do
		t[k] = nil
	end
	for i=1, select('#', ...) do
		local name = select(i, ...)
		if name then
			t[name] = true
		end
	end
	return t
end

function ACP:EnableDependencies(addon)
	local deps = self:ReadDependencies(acquire(), GetAddOnDependencies(addon))

	if next(deps) then
		for k in pairs(deps) do
			self:EnableAddon(k)
		end
	end

	reclaim(deps)

end

function ACP:FindAddon(list, name)
	for i, v in ipairs(list) do
		if v == name then
			return true
		end
	end
	return nil
end

function ACP:FindAddonKey(list, name)
	for k, v in pairs(list) do
		if k == name then
			return true
		end
	end
	return nil
end


function ACP:Print(msg, r, g, b)
	DEFAULT_CHAT_FRAME:AddMessage("ACP: ".. msg, r, g, b)
end

function ACP:CollapseAll(collapse)
	local categories = {}

	for i, addon in ipairs(masterAddonList) do
		if type(addon) == 'table' and addon.category then
			table.insert(categories, addon.category)
		end
	end


	for i, category in ipairs(categories) do
		collapsedAddons[category] = collapse
	end

	self:RebuildSortedAddonList()
end

function ACP:SaveSet(set)
	if not savedVar.AddonSet then
		savedVar.AddonSet = {}
	end

	if not savedVar.AddonSet[set] then
		savedVar.AddonSet[set] = {}
	end

	local addonSet = savedVar.AddonSet[set]

	local setName = addonSet.name
	for k in pairs(addonSet) do
		addonSet[k] = nil
	end

	addonSet.name = setName

	local name, enabled
	for i = 1, GetNumAddOns() do
		name, _, _, enabled = GetAddOnInfo(i)
		if enabled and name ~= ACP_ADDON_NAME then
			table.insert(addonSet, name)
		end
	end

	self:Print(L["Addons [%s] Saved."]:format(self:GetSetName(set)) )

end

function ACP:GetSetName(set)
	if set == ACP_DEFAULT_SET then
		return L["Default"]
	elseif set == playerClass then
		return playerClass
	elseif savedVar and savedVar.AddonSet and savedVar.AddonSet[set] and savedVar.AddonSet[set].name then
		return savedVar.AddonSet[set].name
	else
		return L["Set "] .. set
	end
end

function ACP:UnloadSet(set)

	local list

	if set == ACP_DEFAULT_SET then
		list = ACP_DefaultSet
	else
		if not savedVar or not savedVar.AddonSet or not savedVar.AddonSet[set] then return end
		list = savedVar.AddonSet[set]
	end

	local name
	for i = 1, GetNumAddOns() do
		name = GetAddOnInfo(i)
		if name ~= ACP_ADDON_NAME and ACP:FindAddon( list, name ) then
			DisableAddOn(name)
		end
	end

	self:Print(L["Addons [%s] Unloaded."]:format(self:GetSetName(set)) )
	ACP:AddonList_OnShow()
end

function ACP:ClearSelectionAndLoadSet(set)
	self:DisableAll_OnClick()
	
	self:LoadSet(set)
end

function ACP:LoadSet(set)
	local list

	if set == ACP_DEFAULT_SET then
		list = ACP_DefaultSet
	else
		if not savedVar or not savedVar.AddonSet or not savedVar.AddonSet[set] then return end
		list = savedVar.AddonSet[set]
	end

	enabledList = acquire()
	local name
	for i = 1, GetNumAddOns() do
		name = GetAddOnInfo(i)
		if ACP:FindAddon( list, name ) then
			self:EnableAddon(name)
		end
	end

	reclaim(enabledList)
	enabledList = nil

	self:Print(L["Addons [%s] Loaded."]:format(self:GetSetName(set)) )
	ACP:AddonList_OnShow()

end

function ACP:Security_OnClick(addon)
     local addon = GetAddOnInfo(addon)
     if addon then
         savedVar.ProtectedAddons = savedVar.ProtectedAddons or { ["SixDemonBag"] = true }
         local prot = savedVar.ProtectedAddons[addon]
         if prot then
            savedVar.ProtectedAddons[addon] = nil
         else
            savedVar.ProtectedAddons[addon] = true
         end

         EnableAddOn(addon)
     end
     self:AddonList_OnShow()
end

function ACP:ShowSecurityTooltip()
	GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT")

    GameTooltip:AddLine(L["Click to enable protect mode. Protected addons will not be disabled"])
    GameTooltip:AddLine(L["when performing a reloadui."])

	GameTooltip:Show()
end


function ACP:RenameSet(set, name)

	local oldName = self:GetSetName(set)
	if not savedVar then savedVar = {} end
	if not savedVar.AddonSet then savedVar.AddonSet = {} end
	if not savedVar.AddonSet[set] then savedVar.AddonSet[set] = {} end
	savedVar.AddonSet[set].name = name

	self:Print(L["Addons [%s] renamed to [%s]."]:format(oldName,name) )

end

-- Rebuild sortedAddonList from masterAddonList
function ACP:RebuildSortedAddonList()
	for k in pairs(sortedAddonList) do
		sortedAddonList[k] = nil
	end

	for i, addon in ipairs(masterAddonList) do
		if type(addon) == 'table' then
			local category = addon.category
			if category then
				table.insert(sortedAddonList, category)
			end
			if not category or not collapsedAddons[category] then
				for j, subAddon in ipairs(addon) do
					table.insert(sortedAddonList, subAddon)
				end
			end
		else
			addon = GetAddonIndex(addon)
			table.insert(sortedAddonList, addon)
		end
	end


end

function ACP:SetMasterAddonBuilder(sorter)
	if not addonListBuilders[sorter] or not savedVar then return end
	for k in pairs(collapsedAddons) do
		collapsedAddons[k] = nil
	end
	savedVar.sorter = sorter
	self:ReloadAddonList()
end

function ACP:UpdateLocale(loc)
	for k, v in pairs(loc) do
		if v == true then
			L[k] = k
		else
			L[k] = v
		end
	end
end


-- UI Controllers.
function ACP:SortDropDown_OnShow(this)
	if not self.initSortDropDown then
		UIDropDownMenu_Initialize(this, function() self:SortDropDown_Populate() end)
		self.initSortDropDown = true
	end
end

function ACP:SortDropDown_Populate()
	local info
	for name, func in pairs(addonListBuilders) do
		info = UIDropDownMenu_CreateInfo()
		info.text = name
		info.func = function() self:SetMasterAddonBuilder(name) end
		UIDropDownMenu_AddButton(info)
	end
end

function ACP:SortDropDown_OnClick(sorter)

end

function ACP:DisableAll_OnClick()
	DisableAllAddOns()
	EnableAddOn(ACP_ADDON_NAME)

	for k in pairs(savedVar.ProtectedAddons) do
	    EnableAddOn(k)
	end
	self:AddonList_OnShow()
end

function ACP:Collapse_OnClick(obj)

	local category = obj.category
	if not category then return end

	collapsedAddons[category] = toggle(collapsedAddons[category])

	self:RebuildSortedAddonList()
	self:AddonList_OnShow()

end

function ACP:CollapseAll_OnClick()
	local obj = getglobal(ACP_FRAME_NAME.."CollapseAll")
	local icon = getglobal(ACP_FRAME_NAME.."CollapseAllIcon")
	obj.collapsed = toggle(obj.collapsed)
	if obj.collapsed then
		icon:SetTexture("Interface\\Minimap\\UI-Minimap-ZoomInButton-Up")
	else
		icon:SetTexture("Interface\\Minimap\\UI-Minimap-ZoomOutButton-Up")
	end
	self:CollapseAll(obj.collapsed)
	self:AddonList_OnShow()
end

function ACP:GetAddonCategory(addon)
	for i, a in ipairs(masterAddonList) do
		if type(a) == 'table' then
            if self:FindAddon(a, addon) then
                return a.category
            end
        else
            if a == addon then
                return ""
            end
        end
   end
end

function ACP:GetAddonCategoryTable(addon)
	for i, a in ipairs(masterAddonList) do
		if type(a) == 'table' then
            if a.category == addon then
                return a
            end
        else
            if a == addon then
                return nil
            end
        end
   end
end


function ACP:AddonList_Enable(addonIndex,enabled, shift, ctrl, category)
	if (type(addonIndex) == "number") then
		if (enabled) then
			enabledList = acquire()
			self:EnableAddon(addonIndex, shift, ctrl)
			reclaim(enabledList)
			enabledList = nil
		else
			DisableAddOn(addonIndex)
		end

		if category and collapsedAddons[category] then
            self:Print(CLR:Addon(category).." is collapsed. Setting all its addons "..CLR:Bool(enabled, (enabled and "ENABLED" or "DISABLED")))
    	    local t = self:GetAddonCategoryTable(category)
    	    for k,v in pairs(t) do
    	        if enabled then
        	        self:EnableAddon(v, shift, ctrl)
        	    else
        	        DisableAddOn(v)
        	    end
    	    end
        end
	end
	self:AddonList_OnShow()
end

function ACP:AddonList_LoadNow(index)
	UIParentLoadAddOn(index)
	ACP:AddonList_OnShow()
end

function ACP:AddonList_OnShow(this)
	local function setSecurity (obj, idx)
		local width,height,iconWidth = 64,16,16
		local increment = iconWidth/width
		local left = (idx-1)*increment
		local right = idx*increment
		obj:SetTexCoord(left, right, 0, 1)
	end

	local origNumAddons = GetNumAddOns()
	numAddons = #sortedAddonList
	FauxScrollFrame_Update(ACP_AddonList_ScrollFrame, numAddons, ACP_MAXADDONS, ACP_LINEHEIGHT, nil, nil, nil)
	local i
	local offset = FauxScrollFrame_GetOffset(ACP_AddonList_ScrollFrame)
	local curr_category = ""
	for i = 1, ACP_MAXADDONS, 1 do
		obj = getglobal("ACP_AddonListEntry"..i)
		local addonIdx = sortedAddonList[offset+i]

   --     if not curr_category then
            curr_category = self:GetAddonCategory(addonIdx) or ""
     --   end
		if offset+i > #sortedAddonList then
			obj:Hide()
			obj.addon = nil
		else
			local headerText = getglobal("ACP_AddonListEntry"..i.."Header")
			local titleText = getglobal("ACP_AddonListEntry"..i.."Title")
			local status = getglobal("ACP_AddonListEntry"..i.."Status")
			local checkbox = getglobal("ACP_AddonListEntry"..i.."Enabled")
			local securityButton = getglobal("ACP_AddonListEntry"..i.."Security")
			local securityIcon = getglobal("ACP_AddonListEntry"..i.."SecurityIcon")
			local loadnow = getglobal("ACP_AddonListEntry"..i.."LoadNow")
			local collapse = getglobal("ACP_AddonListEntry"..i.."Collapse")
			local collapseIcon = getglobal("ACP_AddonListEntry"..i.."CollapseIcon")


			if type(addonIdx) == 'string' and not GetAddonIndex(addonIdx, true) then
--				curr_category  = addonIdx
				obj.addon = nil
				obj.category = addonIdx
				obj:Show()
				headerText:SetText(addonIdx)
				headerText:Show()
				titleText:Hide()
				status:Hide()
				checkbox:Hide()
				securityButton:Hide()
				loadnow:Hide()
				if collapsedAddons[addonIdx] then
					collapseIcon:SetTexture("Interface\\Minimap\\UI-Minimap-ZoomInButton-Up")
				else
					collapseIcon:SetTexture("Interface\\Minimap\\UI-Minimap-ZoomOutButton-Up")
				end
				collapse:Show()
			else
			    if type(addonIdx) == 'string' then
				    obj.category = addonIdx
--    				curr_category  = addonIdx
    				if collapsedAddons[addonIdx] then
    					collapseIcon:SetTexture("Interface\\Minimap\\UI-Minimap-ZoomInButton-Up")
    				else
    					collapseIcon:SetTexture("Interface\\Minimap\\UI-Minimap-ZoomOutButton-Up")
    				end
        			collapse:Show()
				    securityButton:Hide()
        			addonIdx = GetAddonIndex(addonIdx, true)
                else
    			    obj.category = nil
					collapse:Hide()

					if curr_category  == "" then
    					securityButton:Show()
    				else
    				    securityButton:Hide()
    			    end
    			end
				obj:Show()
				headerText:Hide()
				titleText:Show()
				status:Show()

                local subCount = nil
                if collapsedAddons[obj.category] then
                    local t = self:GetAddonCategoryTable(obj.category)
                    subCount = t and #t
                end

				local name, title, notes, enabled, loadable, reason, security
				if (addonIdx > origNumAddons) then
					name = ACP_BLIZZARD_ADDONS[(addonIdx-origNumAddons)]
					obj.addon = name
					title = L[name]
					notes = ""
					enabled = 1
					loadable = 1
					if (IsAddOnLoaded(name)) then
						reason = "LOADED"
						loadable = 1
					end
					security = "SECURE"
				else
					name, title, notes, enabled, loadable, reason, security = GetAddOnInfo(addonIdx)
					obj.addon = addonIdx
				end
				local loaded = IsAddOnLoaded(name)
				local ondemand = IsAddOnLoadOnDemand(name)
				if (loadable) then
					titleText:SetTextColor(1,0.78,0)
				elseif (enabled and reason ~= "DEP_DISABLED") then
					titleText:SetTextColor(1,0.1,0.1)
				else
					titleText:SetTextColor(0.5,0.5,0.5)
				end
				if (title) then

				    if subCount and subCount > 0 then
    				    title = title .. "  |cffffffff(|r"..tostring(subCount).."|cffffffff)|r"
    				end

					title = title:gsub(" |cff7fff7f %-Ace2%-|r", ""):gsub("%-Ace2%-", ""):trim()

				    if not (loaded or loadable) then
					    titleText:SetText(title:gsub("|c%x%x%x%x%x%x%x%x", ""):gsub("|r", ""))
				    else
				        titleText:SetText(formattitle(title))
				    end
				else
					titleText:SetText(name)
				end

--			    checkbox:ClearAllPoints()
			    if curr_category == "" then
                    checkbox:SetPoint("LEFT", 5, 0)
			        if collapse:IsShown() then
                        checkbox:SetWidth(32)
                        checkbox:SetHeight(32)
                    else
                        checkbox:SetWidth(32)
                        checkbox:SetHeight(32)
                    end
	            else
                    checkbox:SetPoint("LEFT", 21, 0)
                    checkbox:SetWidth(16)
                    checkbox:SetHeight(16)
                end

				if (name == ACP_ADDON_NAME or addonIdx > origNumAddons) then
					checkbox:Hide()
				else
					checkbox:Show()
					checkbox:SetChecked(enabled)
				end

				if addonIdx < origNumAddons and
				    savedVar.ProtectedAddons[name] then
    					setSecurity(securityIcon,4)
    					securityButton:Show()
    					checkbox:Hide()
                else
    				if (security == "SECURE") then
    					setSecurity(securityIcon,1)
    				elseif (security == "INSECURE") then
    					setSecurity(securityIcon,2)
    				elseif (security == "BANNED") then -- wtf?
    					setSecurity(securityIcon,3)
    				end
    		    end

--[[
				if (reason) then
					status:SetText(TEXT(getglobal("ADDON_"..reason)))
				elseif (loaded) then
					status:SetText(L["Loaded"])
				elseif (ondemand) then
					status:SetText(L["Loaded on demand."])
				else
					status:SetText("")
				end
]]				if addonIdx <= origNumAddons then
	                status:SetText(CLR:Colorize(self:GetAddonStatus(addonIdx)))
				end

				if (not loaded and enabled and ondemand) then
					loadnow:Show()
				else
					loadnow:Hide()
				end
			end
		end

	end
end

function ACP:SetButton_OnClick(this)
	if not self.dropDownFrame then
		local frame = CreateFrame("Frame", "ACP_SetDropDown", nil, "UIDropDownMenuTemplate")
		UIDropDownMenu_Initialize(frame, ACP.SetDropDown_Populate, "MENU") -- wotlk temp hack fixing the UIDropDown menu not displayed after pressing "Sets" button
		self.dropDownFrame = frame
	end
	ToggleDropDownMenu(1, nil, self.dropDownFrame, this, 0, 0)
end


function ACP:SetDropDown_Populate(level)
	self = ACP -- wotlk temp hack fixing the UIDropDown menu not displayed after pressing "Sets" button
	if not savedVar then return end

	if level == 1 then

		local info, count, name
		for i = 1, 	ACP_SET_SIZE do
			local name = nil

			info = UIDropDownMenu_CreateInfo()
			if savedVar.AddonSet and savedVar.AddonSet[i] then
				count = table.getn(savedVar.AddonSet[i])
			else
				count = 0
			end

			name = self:GetSetName(i)

			info = UIDropDownMenu_CreateInfo()
			info.text = string.format("%s (%d)", name, count)
			info.value = i
			info.hasArrow = 1
			info.notCheckable = 1
			UIDropDownMenu_AddButton(info)
		end

		-- Class set.
		if savedVar.AddonSet and savedVar.AddonSet[playerClass] then
			count = table.getn(savedVar.AddonSet[playerClass])
		else
			count = 0
		end
		info = UIDropDownMenu_CreateInfo()
		info.text = string.format("%s (%d)", playerClass, count)
		info.value = playerClass
		info.hasArrow = 1
		info.notCheckable = 1
		UIDropDownMenu_AddButton(info)

		-- Default set.
		info = UIDropDownMenu_CreateInfo()
		info.text = string.format("%s (%d)", L["Default"], table.getn(ACP_DefaultSet))
		info.value = ACP_DEFAULT_SET
		info.hasArrow = 1
		info.notCheckable = 1
		UIDropDownMenu_AddButton(info)

	elseif level == 2 then

		local setName = self:GetSetName(UIDROPDOWNMENU_MENU_VALUE)
		info = UIDropDownMenu_CreateInfo()
		info.text = setName
		info.isTitle = 1
		info.notCheckable = 1
		UIDropDownMenu_AddButton(info, level)


		if UIDROPDOWNMENU_MENU_VALUE ~= ACP_DEFAULT_SET then
			info = UIDropDownMenu_CreateInfo()
			info.text = L["Save"]
			info.func = function()
				self.savingSet = UIDROPDOWNMENU_MENU_VALUE
				StaticPopup_Show("ACP_SAVESET", setName)
			end
			info.notCheckable = 1
			UIDropDownMenu_AddButton(info, level)
		end

		info = UIDropDownMenu_CreateInfo()
		info.text = L["Load"]
		info.func = function() self:ClearSelectionAndLoadSet(UIDROPDOWNMENU_MENU_VALUE) end
		info.notCheckable = 1
		UIDropDownMenu_AddButton(info, level)


		info = UIDropDownMenu_CreateInfo()
		info.text = L["Add to current selection"]
		info.func = function() self:LoadSet(UIDROPDOWNMENU_MENU_VALUE) end
		info.notCheckable = 1
		UIDropDownMenu_AddButton(info, level)
		
		
		info = UIDropDownMenu_CreateInfo()
		info.text = L["Remove from current selection"]
		info.func = function() self:UnloadSet(UIDROPDOWNMENU_MENU_VALUE) end
		info.notCheckable = 1
		UIDropDownMenu_AddButton(info, level)

		if UIDROPDOWNMENU_MENU_VALUE ~= ACP_DEFAULT_SET and UIDROPDOWNMENU_MENU_VALUE ~= playerClass then
			info = UIDropDownMenu_CreateInfo()
			info.text = L["Rename"]
			info.func = function()
				self.renamingSet = UIDROPDOWNMENU_MENU_VALUE
				StaticPopup_Show("ACP_RENAMESET", setName)
				CloseDropDownMenus(1)
			end
			info.notCheckable = 1
			UIDropDownMenu_AddButton(info, level)
		end

	end



end





do
	-- /print ACP.embedded_libs
	ACP.embedded_libs = {}
	-- /print ACP.embedded_libs_owners
	ACP.embedded_libs_owners = {}


	function ACP:ADDON_LOADED(name)	
		if not LibStub then return end
		self:LocateEmbeds()
	
		if name == "ACP" or name:sub(9) == "Blizzard_" then 
			name = "???"
		end
	
		for k,v in pairs(ACP.embedded_libs_owners) do
			if type(v) == "boolean" then
				ACP.embedded_libs_owners[k] = name
			end
		end
	
	end
	
	-- /script ACP:LocateEmbeds()
	function ACP:LocateEmbeds()
		local embeds = LibStub.libs
	
		for k,v in pairs(embeds) do
			if self.embedded_libs[k] ~= v then
				self.embedded_libs[k] = v
				self.embedded_libs_owners[k] = true
			end
		end
	end
end

function ACP:ShowTooltip(this, index)
	if not index then return end
	local name, title, notes, enabled, loadable, reason, security = GetAddOnInfo(index)
	local author = GetAddOnMetadata(name, "Author")
	local version = ParseVersion(GetAddOnMetadata(name, "Version"))
	local deps = { GetAddOnDependencies(index) }

	GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT")
	if title then
	  GameTooltip:AddLine(formattitle(title), 1,0.78,0,1)
	else
	  GameTooltip:AddLine(name, 1,0.78,0,1)
	end
	if author then
		GameTooltip:AddLine(string.format("%s: %s", CLR:Label(L["Author"]), author), 1, 1, 1, 1)
	end
	if version then
		GameTooltip:AddLine(string.format("%s: %s", CLR:Label(L["Version"]), version), 1, 1, 1, 1)
	end



	if notes then
		GameTooltip:AddLine(notes, 1, 1, 1, 1)
	else
	  GameTooltip:AddLine(L["No information available."], 1, 1, 1)
	end

	if reason then
		GameTooltip:AddLine(CLR:Label(L["Status"])..": "..CLR:AddonStatus(self:GetAddonStatus(index)), 1, 1, 1, 1)
    end

    local depLine
	local dep = deps[1]
	if dep then
		depLine = CLR:Label(L["Dependencies"])..": "..CLR:AddonStatus(dep, dep)
		 for i = 2, #deps do
		    dep = deps[i]
		 	if dep and dep:len()>0 then
		 		depLine = depLine..", "..CLR:AddonStatus(dep, dep)
		 	end
		 end
		 GameTooltip:AddLine(depLine, 1, 1, 1, 1)
	end

	local metaXEmbeds = GetAddOnMetadata(name, "X-Embeds")
	if metaXEmbeds ~= nil then
    	local deps = {strsplit(" ,", metaXEmbeds:trim())}

    	local dep = deps[1]
    	if dep then
    		depLine = CLR:Label(L["Embeds"])..": "..CLR:AddonStatus(dep, dep)
    		 for i = 2, #deps do
    		    dep = deps[i]
    		 	if dep and dep:len()>0 then
    		 		depLine = depLine..", "..CLR:AddonStatus(dep, dep)
    		 	end
    		 end
    		 GameTooltip:AddLine(depLine, 1,0.78,0, 1)
    	end
    end

	local actives = nil
	for k,v in pairs(self.embedded_libs_owners) do
		if v == name then
			if actives == nil then 
				actives = CLR:Label(L["Active Embeds"])..": "..CLR:ActiveEmbed(k)
			else
				actives = actives..", "..CLR:ActiveEmbed(k)
			end
		end
	end
	if actives then 
	    GameTooltip:AddLine(actives, 1,0.78,0, 1)
	end

	UpdateAddOnMemoryUsage()
	local mem = GetAddOnMemoryUsage(index)
	local text2
	if mem > 1024 then
		text2 = ("|cff8080ff%.2f|r MiB"):format(mem / 1024)
	else
		text2 = ("|cff8080ff%.0f|r KiB"):format(mem)
	end
	
	GameTooltip:AddLine(CLR:Label(L["Memory Usage"])..": "..text2, 1,0.78,0, 1)

	GameTooltip:Show()

end


function ACP:ShowHintTooltip(this, index)
	GameTooltip:SetOwner(this, "ANCHOR_BOTTOMLEFT")

    GameTooltip:AddLine(L["Use SHIFT to override the current enabling of dependancies behaviour."])

	GameTooltip:Show()
end

local function build_string(...)
	local s
	for i=1,select("#", ...) do
		local x = select(i, ...)
		if x and x:len()>0 then
			s = s and (s..", "..x) or x
		end
	end
	return s
end

local function find_iterate_over(name, ...)
	for i=1,select("#", ...) do
		local x = select(i, ...)
		if x and x:len()>0 and x == name then
			return true
		end
	end
	return false
end

local function iterate_over(...)
	for i=1,select("#", ...) do
		local x = select(i, ...)
		if x and x:len()>0 then
			EnableAddOn(x)
		end
	end
end

local function recursive_iterate_over(...)
	for i=1,select("#", ...) do
		local x = select(i, ...)
		if x and x:len()>0 then
			ACP_EnableRecurse(x, true)
		end
	end
end

local function enable_lod_dependants(addon)
	local addon_name, title, notes, enabled, loadable, reason, security = GetAddOnInfo(addon)

    -- dont do this for FuBar, its annoying
    if addon_name == "FuBar" then
        return
    end

	for i=1, GetNumAddOns() do
		local name, title, notes, enabled, loadable, reason, security = GetAddOnInfo(i)
		local isdep = find_iterate_over(addon_name, GetAddOnDependencies(name))
		local ondemand = IsAddOnLoadOnDemand(name)

		if not isdep then
        	local metaXEmbeds = GetAddOnMetadata(name, "X-Embeds")
        	if metaXEmbeds then
           	    isdep = find_iterate_over(addon_name, strsplit(" ,", metaXEmbeds:trim()))
        	end
        end

		if isdep and not enabled and ondemand then
			ACP_EnableRecurse(name, true)
			--EnableAddOn(name)
		end
	end
end

function ACP_EnableRecurse(name, skip_children)
    local _, _, _, enabled = GetAddOnInfo(name)
    if enabled then
        return

    end

    if (type(name) == "string" and strlen(name)>0) or
        (type(name) == "number" and name > 0) then

    	EnableAddOn(name)

    	if not skip_children then
        	enable_lod_dependants(name)
        end

    	recursive_iterate_over(GetAddOnDependencies(name))

    	local metaXEmbeds = GetAddOnMetadata(name, "X-Embeds")
    	if metaXEmbeds then
    		recursive_iterate_over(strsplit(" ,", metaXEmbeds:trim()))
    	end
    else
    --    self:Print(L["Addon <%s> not valid"]:format(tostring(name)))
	end
end
